The Manliest Child

Because growing up blows

My Twenty Years with SNES and Super Mario World

Today, as you may well know, the Super Nintendo turned 20 years old in North America. Just as importantly to me, this also means that Super Mario World is 20 years old. This means that the internet will be flooded with lists and features covering every aspect of the machine, and I struggled for about 40 minutes to think of something along those lines that I could contribute to the internet. Everyone else will probably do a better job than anything I could have conjured up, though, so instead I’m just going to write something on a much smaller, but much more personal scale. Read more of this post

Review — The Asskickers (PC/Mac)

Over the past few months, I’ve been digging a little deeper into PC gaming. While I’ll probably never get away from console gaming, it’s easy for me to appreciate everything about the scene: games tend to be cheaper, look better than their console counterparts with even modest hardware, and, most interestingly, there’s an indie sector with wild, imaginative ideas that absolutely thrives where it would otherwise be buried on a service like Xbox Live Arcade.

As a longtime gamer, I’ve got a special place in my heart for side-scrolling beat ‘em ups, and the genre simply didn’t take off on PCs the way it did in arcades or in living rooms with 16-bit consoles.  While I was playing Super Double Dragon and Streets of Rage, PC gamers were buried in Monkey Island — that’s just the way it is.

Aside from rereleases of games such as Streets of Rage and Final Fight on PlayStation Network and Xbox Live Arcade, and the oddball (but magnificent) release of Scott Pilgrim vs. the World: The Game, the brawler genre has been all but dead since its heyday almost 20 years ago. So when I saw that a small indie developer had released an HD, hand-drawn brawler for PC and Mac, titled The Asskickers, no less, I felt compelled to give it a try.

The Asskickers, unfortunately, does anything but. Read more of this post

Review — The Legend of Zelda: Ocarina of Time 3D

I usually get some pretty weird looks from fellow gamers when I tell them that I’ve never played a Zelda game for more than a few hours — you might be arching your eyebrow at the screen right now after reading that. It’s not that I dislike the games for any reason, they’ve just failed to grab me the same way that they’ve grabbed countless others. While I can appreciate the franchise’s legendary status and won’t discount any of it, it simply never clicked for me. Hell, I’ve even tried playing the Nintendo 64 version of Ocarina of Time a few years ago, but I couldn’t get past the mess of blurry textures and pointy polygons passing for graphics; I got as far as beating the Deku Tree dungeon, then abandoned the game forever.

However, in the name of inserting a 3DS game cart into my aqua blue handheld — the DS’s Pokemon White had dominated 90% of my playtime with the system — I plunked down the $5 to preorder The Legend of Zelda: Ocarina of Time 3D at GameStop, hoping that I hadn’t jumped the gun by spending $250 for a 3DS at launch.

Consider my purchase justified. Read more of this post

PS Uni — Sonic the Hedgehog 4: Episode 1 review

It’s been over a week since I last wrote for PlayStation University, but I’ve corrected that by writing a review for Sonic 4, a game I’ve been waiting to play since I played Sonic 3 16 years ago. Click here to check it out.

Bloggy blog

So I guess the 8 people in Professor Levy’s journalism class today have a blog now (or a new one, if they already had one).

I’m already really familiar with WordPress, because I write features for PlayStation University, which uses WP for it’s front page. I write there much more often than I’ll ever write here, so check I’ll link to my stories when I post them. If you’re so inclined, here’s a link to an archive of all my features — 31 of them since March, to be exact. I mostly write fun and goofy list features (all about video games, obviously), but there’s some in-depth stuff in there, too.

For now, I guess I’ll work on making this blog look less drab. Hopefully I’ll be able to post things semi-regularly over the course of the semester. I’m also on Twitter (see the widget over there?), if you just can’t get enough of me.

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